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MOLOKAI
Work

3D visualisation for the Caldetes development

MOLOKAI

Client
MOLOKAI
Project
Modelling, texturing, lighting and commercial renders of a new build
Location
Caldes d'Estrac
Date
2026

Two three-storey apartment blocks, with a terrace and pool on top, in the old town of Caldes d'Estrac. One faces Camí Ral and the other the Riera, the main street of the village, and the interior courtyards sit between them. The project is by Ofici arquitectura for the developer Molokai, and our brief was to build the 3D model of the development so the homes could be shown exactly as they will be, with their own light and materials, before the building exists.

  1. 01

    The place

  2. 02

    The site study

  3. 03

    The viewpoints

  4. 04

    The process

  5. 05

    The spaces

  6. 06

    The roof

01 · The place

A village you can cross on foot

What we studied before modelling

Caldes d'Estrac is small and sits right on the sea, and from the old town everything is walkable: the supermarket, the restaurants, the bus, the train and the beach. That is not brochure decoration, it is half of what people are buying, which is why the render could not show the building alone: it had to show it inside its street, beside the neighbours it actually has.

Molokai CaldetesCamí RalCarrer de la RieraStationMar Mediterrani
© OpenStreetMap

The two blocks, between Camí Ral and the Riera. The station, the supermarket, the restaurants and the beach, all on foot

02 · The site study

Before modelling, go there

We sat down first with the architect and the developer so they could explain the idea, and they showed us the drawings and their own models of the building. Then we went to the site. We studied the place and its light at three different hours, morning, midday and afternoon, and flew a drone to photograph the whole neighbourhood. We were not after the geometry of the client's building: we were after the geometry of the entire block, because that is what sits behind every exterior render.

The house that stands today at number 17 Camí Ral, with its wrought iron balcony and timber door
Overhead drone view of the roofs and courtyards of the old town block
The geometry of the block
Drone view of the tree-lined street with the plane trees and the village rooftops behind
The plane trees and the rooftops

03 · The viewpoints

Where the camera goes

The eight arrows

With the geometry settled, the framings were chosen together with the client and marked one by one on the floor plan: eight arrows spread across the ground floor, the first floor and the penthouse. Choosing the viewpoint on the drawing rather than at the end of the render is what prevents the beautiful image that shows nothing of the home.

The three floor plans of the development with the eight blue arrows marking the viewpoint of each render
Ground floor, first floor and penthouse, with the eight viewpoints. Zoom in to read them

04 · The process

From the drawing to the furnished home

The phases are chained and none of them can be brought forward. We start from the architect's drawings and models, which we rebuilt in SketchUp to leave the geometry at real scale. The angles are set on that volume. From there, materials, light and furnishing are built together rather than in two passes: the light in a room is the light bouncing off what is inside it, so lighting the empty box and furnishing it afterwards would mean lighting it twice.

  1. 01Architectural drawing
  2. 023D model in SketchUp
  3. 03Angles and viewpoints
  4. 04Texturing, lighting and furnishing
  5. 05Final retouching
Camí Ral street today, with the old building that occupies the plot
01 · The street today
The project volume modelled in SketchUp between the neighbouring party walls, with the viewpoint already set
02 · The model and its viewpoint
Final render of the Camí Ral facade, with the neighbouring buildings textured and the street light
03 · The render
Untextured 3D model of the living and dining room, with the island and kitchen units
Model
The same living room rendered, furnished and with light coming through the arch
Render

The materials

The material schedule

Warm · Natural · Mediterranean

We settled the moodboard for this project with the interior design team before rendering anything. An architect does not hand over a style, they hand over a list: which porcelain, at which size, with which relief, in which finish. The render is only useful if that list is honoured, because the buyer will receive exactly that. Every sample on this board is cropped from our own scenes: they are not lookalike references, they are the material in place.

Materials and textures

Sample of Mykonos SanFrancisco Natural Sand porcelain
Mykonos Natural Sand 60×120
Close-up of the vertical relief on the shower wall
Shower relief
Close-up of the smooth beige tile of the bathroom cladding
Beige tile, 40×80
Close-up of the oak grain on the washbasin unit
Oak
Close-up of the veining on the kitchen island worktop
Worktop
Close-up of the light grey aluminium frame of the sliding door
Light grey aluminium

Palette

Lime white

#F2E6DF

Natural sand

#C3B7AA

Pale oak

#D4B595

Oak

#BF9569

Aluminium

#ADA397

Shadow

#625751

In place

Round backlit mirror above the washbasin wall
Round backlit mirror
Suspended oak washbasin unit with a lit niche below
Suspended unit and niche with led
Oak kitchen front with a pale worktop and steel tap
Oak kitchen
The courtyard arches with the timber joinery opening onto the kitchen
Arched joinery

As specified

  • Mykonos porcelain floor, SanFrancisco Natural Sand 60×120
  • Bathrooms in beige 40×80 tiles, the same with relief in the shower
  • Shower tray flush with the floor
  • Floor-mounted concealed toilet
  • Suspended timber washbasin unit and round mirror
  • Recessed matt steel fittings and a niche with led
  • Oak kitchen with pendants above the island
  • Wardrobes and doors without architraves, full height, in oak
  • Push-to-open or sliding, with no handles
  • Kline windows in light grey aluminium and external black out blinds

05 · The spaces

The moodboard, already rendered

What you see below is not a decorating proposal: it is that material schedule applied, with the light that really comes through that window at that hour. The geometry was already settled, so a living room measures what it measures and the render cannot widen it to look better.

Bathroom with a walk-in shower, slatted timber wall and backlit round mirror
Interior courtyard with its arched openings, round table and potted olive trees

06 · The roof

The piece that closes the visit

Up on top is what no floor plan can convey: a terrace with a pool at rooftop height and the sea showing behind. It is the image that prompts the call, so it was worked with the light and the hour that orientation really gets, the very ones we went to the site to measure.

Untextured 3D model of the terrace, with the pool shell and the steps
Model
The same terrace rendered, with the village rooftops and the sea behind
Render

Showing a home in Caldes d'Estrac with the light of Caldes d'Estrac.

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© 2026 David Tonijuan Colomer